Most of the engineering concepts like Algorithms, Computer architecture are complex and difficult to understand. Even the pictures and presentation to an extend wont be that effective. With the aim of 3D in education, we propose a novel approach "EDGE - Education in Graphical Environment" which focuses on gamification of education.
Gamification in E-Learning provides an effective, informal learning environment and helps learners practice real life situations and challenges in a safe Enviroment.
The learner can experience fun during the game and still learn with a constant level of Engagement.
It provides instant feedback so that learners know what they know or what they should know.
Gamification can be used to fullfill most learning needs including induction and onboarding, product sales, customer support, soft skills, awareness creation and compilance.